Archive for the 'arduino' Category

BlinkM & Arduino 3D models

Posted by todbot on June 23rd, 2008

Here’s a really quick 3D model of BlinkM, if anyone needs it. It’s accurate to ~0.1mm.

- blinkm.skp — BlinkM SketchUp model
- rgb_led_piranha.skp — Piranha RGB LED SketchUp model

And here it is plugged into the awesomely done Arduino Diecimila model by Jon-Paul from the Google 3D Warehouse.

SketchUp is pretty great, but I found a problem with it if you’re trying to make accurate to-scale electronic parts: it won’t create surfaces with an area of <1mm. Took me a while to figure that out. The solution is to make a 10x or 100x size version and then do a scale by 0.1 or 0.01 when you’re done.

How To Do Big Strings in Arduino

Posted by todbot on June 19th, 2008

Arduino makes it pretty easy to store & use character strings, but those strings compete with your variables, so you can’t do as much. Here’s how to put big strings into read-only program memory and use them.

Lots of sketches can have big strings in them. Maybe you’ve built a little command-line interface or you’re storing small web pages (for net-connected Arduinos). Normally you do something like this:

char hellostr[] =  “<html><head><title>hello world</title></head>”
                   “<body><p align=center><h1>hello world</h1></p>
                   “</body></html>”;

// and then sometime later

Serial.println( hellostr );

The problem with this is that “hellostr” is stored in RAM along with your variables. The ATmega chip in Arduino only has 1kB of RAM. If your code is getting complex, and you’re using big strings, and lots of libraries, you may start having mysterious problems. Arduino can’t warn you if your sketch starts using too much RAM.

Instead, you can use PROGMEM, or PROGram MEMory, to store your strings. That is, the flash ROM memory that your code lives in. Using PROGMEM strings can be tricky, but here’s a little function called “printProgStr()” to make it almost as easy.

const char hellostr[] PROGMEM = “…”;     // notice added ‘const’ and ‘PROGMEM’

// given a PROGMEM string, use Serial.print() to send it out
void printProgStr(const prog_char str[])
{
  char c;
  if(!str) return;
  while((c = pgm_read_byte(str++)))
    Serial.print(c,BYTE);
}

// and then at some point

printProgStr( hellostr );

If you have another use for the string that isn’t “Serial.print()”, just create your own function and put whatever per-character handling function in there instead.

Get on the BlinkM Bus with a BlinkM Cylon

Posted by todbot on June 17th, 2008

BlinkMs are a lot of fun by themselves, but they’re also little network devices, each having its own address on an I2C network. Here’s where I think BlinkM can really shine since it makes controlling multiple RGB LEDs pretty easy. For Maker Faire, I wanted to show off this facet by having a single Arduino control a dozen or so BlinkMs on a single I2C bus. The result is shown in the little video below.

Read on for how this was put together.

Read the rest of this entry »

ThingM & BlinkM at Maker Faire!

Posted by todbot on May 2nd, 2008

ThingM (Mike and me and some friends) will be at Maker Faire Bay Area 2008 this weekend. Come by and visit us!

Our bench will be about “Experiments with Smart LEDs”. Basically we’re showing off BlinkM, the projects that led up to BlinkM, like my experiments with Smart LEDs, some future products we’re working on, and some fun projects using these gizmos.

Here’s some photos of some of the projects as they were being built:



And lots of the projects will be using various types of Arduino, if you’re into that sort of thing.

FunGizmo’s colorful tiny breadboards

Posted by todbot on April 28th, 2008

I just received some colorful tiny mini-breadboards from FunGizmos.com. They are pretty great. Now quickie ideas prototyped with Arduino can be even smaller than the “1¢ Arduino under-shield”.

They appear to be the same quality as the other breadboards I have, just different color plastic. I can already tell the colors will help me differentiate projects, which all tend to look alike from 10 feet away. Normally when you buy these from Digikey or similar places, these little ones cost $7 a piece. FunGizmos has them for $5.40. And that’s cheap enough to get a few. Note that all these tiny breadboards don’t have the side power busses like the larger breadboards do. That’s the price you pay for tininess.

“WiiChuck” Wii Nunchuck Adapter Available

Posted by todbot on February 18th, 2008

Want to hook up a Wii Nunchuck to an Arduino but don’t want to cut up the cord on your Nunchuck? Yeah me too. So I made some of these:

wiichuck_adapter1.jpg

wiichuck_adapter2.jpg

It’s a small PCB that adapts the Wii Nunchuck connector to standard 4-pin header. I call it the “wiichuck adapter”. It plugs directly into the Arduino, no wiring necessary. You can get one too for $4.

Available from the following wonderful shops:
- FunGizmos.com. International shipping for $1 more.
- Tinker.it (UK)
- Little Bird Electronics (Australia)

Read the rest of this entry »

BlinkM Hello, Video Guides, Example Code

Posted by todbot on January 25th, 2008

This is a BlinkM:

BlinkMs are “smart LEDs”, a type of smart interface component. A BlinkM consists of an ultrabirght RGB LED backed with a microcontroller with built-in knowledge about 24-bit color spaces, color fading, and color pattern generation. All in a package 0.6” wide. You talk to it over I2C, a serial protocol spoken by many different things. (Arduino speaks it, as do Basic Stamps, and your PC) And you can have over 100 BlinkMs on the same serial bus, each individually addressable. Here’s how they can hook up to an Arduino:

BlinkMs are available from SparkFun (US) and Little Bird Electronics (AU). It’s hard to show in just static pictures how fun and easy it is to play with BlinkMs, so here’s a few quick video guides.

Video Quick Start Guide

A video version of the BlinkM Quick Start Guide.

Playing with BlinkMTester

A demonstration of one of the example Arduino sketches “BlinkMTester”, which lets you exercise a BlinkM by typing simple commands to the Arduino.

Exampe Code

There are a couple of examples of how to talk to BlinkMs all zipped up in BlinkM_Examples.zip. You can also peruse them unzipped if you like. The examples are predominately for Arduino currently, but any I2C master will work. Some of the examples so far:

  • BlinkMCommunicator
    A simple serial-to-i2c gateway for PC controlling of BlinkM (for instance via Processing or the BlinkM Sequencer)
  • BlinkMTester
    A general tool to play with a single BlinkM
  • BlinkMMulti
    An example showing how to communicate with multiple BlinkMs
  • BlinkMScriptWriter
    A demonstration of how to write BlinkM light scripts with Arduino
  • BlinkMChuck
    Control the hue & brightness of a BlinkM with a Wii Nunchuck

More examples will be added periodically.

For the Arduino examples, a convenience library called BlinkM_funcs.h has been created. Just drop this .h file into your sketch folder and call the functions to start playing with BlinkM.

The complete list of functions is below, though you’ll probably only use a few of them for a particular project.

BlinkM_begin();
BlinkM_beginWithPowerPins(byte pwrpin, byte gndpin);
BlinkM_beginWithPower();
BlinkM_sendCmd(byte addr, byte* cmd, int cmdlen);
BlinkM_setAddress(byte newaddress);

BlinkM_setFadeSpeed(byte addr, byte fadespeed);
BlinkM_setTimeAdj(byte addr, byte timeadj);

BlinkM_fadeToRGB(byte addr, byte red, byte grn, byte blu);
BlinkM_fadeToHSB(byte addr, byte hue, byte saturation, byte brightness);
BlinkM_setRGB(byte addr, byte red, byte grn, byte blu);

BlinkM_fadeToRandomRGB(byte addr, byte rrnd, byte grnd, byte brnd);
BlinkM_fadeToRandomHSB(byte addr, byte hrnd, byte srnd, byte brnd);

BlinkM_getRGBColor(byte addr, byte* r, byte* g, byte* b);

BlinkM_playScript(byte addr, byte script_id, byte reps, byte pos);
BlinkM_stopScript(byte addr);
BlinkM_setScriptLengthReps(byte addr, byte script_id, byte len, byte reps);
BlinkM_writeScriptLine(byte addr, byte script_id, byte pos, byte dur,
                                byte cmd, byte arg1, byte arg2, byte arg3);
BlinkM_writeScript(byte addr, byte script_id,
                          byte len, byte reps,   blinkm_script_line* lines);

And More

For more information, including a datasheet, example code and sequencer application for Mac/Windows/Linux visit blinkm.thingm.com.

If you want to talk about BlinkM, leave a comment or participate in discussions on ThingM’s Satisfaction page.

In Processing, size() matters for Serial ports

Posted by todbot on January 14th, 2008

Mark Allen of Machine Project is teaching an Arduino course using some of the notes from my Bionic Arduino class. He and his students were seeing in Windows XP & 2000, when trying to getting Processing to talk to Arduino, the cryptic error:

  gnu.io.PortInUseException: Unknown Application
               at
  gnu.io.CommPortIdentifier.open(CommPortIdentifier.java:354)

Both his class and Mark and I separately spent a lot of time trying to figure out what the problem was. Eventually we discovered that it’s because the sketch I had written had a setup() like this:

  void setup() {
    port = new Serial(this, portname, 19200);
    size(400,400);
  }

but instead should have been like this:

  void setup() {
    size(400,400);
    port = new Serial(this, portname, 19200);
  }

Yes, size() must come before new Serial() on Windows or it will not work. There is a bug report describing a similar problem and is marked RESOLVED, INVALID because as the reference documentation for size() states, “The size() function must be the first line in setup()”.

I’ve been using Processing for a long time and I found this feature of size() surprising. I always figured size() to be just a dimensioning function, not a critical part of sketch startup. I’ve seen many sketches that apparently function correctly where size() is located outside of setup() or is not the first statement in setup(). Perhaps the Processing sketch parser should check the sketch before running it to make sure not statements come before size().

I apologize to any Windows users attempting to use the Processing sketches I wrote for Bionic Arduino. I’ve updated the sketches appropriately so the above issue doesn’t come up.